ZOMBIE NIGHT TERROR BOSS PROFESSIONAL
Also, the game has a level editor, allowing the creations of maps from the users.Įnemy design wise, it's very varied, from random goons who tire very fast, to professional police personnel to more or less trope characters typical of a zombie setting, one in particular that struck me is a woman who covers herself in zombie blood making here invisible to the regular zombies and as such needing a more varied strategy to defeat.
![zombie night terror boss zombie night terror boss](https://wallup.net/wp-content/uploads/2017/11/22/382831-Halloween-Terror-night-Photoshop.jpg)
The last level in chapter 5 is something I think I've never experienced in this sort of games, having a completely unique set of actions for controls I used for the entirety of the game uniquely without feeling out of order.
ZOMBIE NIGHT TERROR BOSS SERIES
In fact, the level design is quite varied, having both a set of familiar style of levels with an additional gimmick and a series of once used challenges that will make you think twice before acting. Not the most assorted amount of requirements, but it's balanced by the diversity of levels themselves. The action required to win a level are one of two categories: get a zombie alive at the end or kill enough people. Your progress is only saved after beating a level, meaning that youĬan't actually save inside them, it could be a bit frustrating,Įspecially if you are trying a long level multiple times. Considering how in the later boss levels of the game you actually have infinite zombies, it made this design decision the more bothersome to me. I would have preferred if the solutions for these kinds of maps were harder or longer to achieve, but with the security of a constant supply of zombies at my disposal. For the most part it makes sense, you have to use your imagination to lead them to the end, but in specific situations, like boss-fights and siege style maps, it was a bit annoying to see my zombies run out as I was figuring out the strategy to win.
![zombie night terror boss zombie night terror boss](http://www.mwctoys.com/images1/review_zuni_1.jpg)
I don't have problems with the DNA, but the number of zombies being limited in specific levels is a choice I didn't like. The seconds are either finite or infinite depending on the level you are one and while you technically only need one to beat the stage, you have to take care of them since they die easily, you can also burn them to gain DNA in desperate cases. The first is used to give the seconds power ups, but must be used with caution since it's limited. The two main resources are the DNA and the zombies themselves. Depending on the level, some power ups may be locked and must be unlocked by letting the zombies pick up a barrel, which also grants a bit of DNA. It's also possible to combine these power ups, creating a unique move, sometimes necessary to get to the end.Īt the start you are only able to infect someone with a syringe, with time you gain new abilities such as evolving a singular zombie or combining the effects with others to create a unique combination. These power ups range from transforming them in direction-pointing guardians, crawlers who can climb walls and more. The title is a puzzle game where, instead of directly controlling the zombies, you give them power ups. In short, nice enough visuals and great sound design.īosses are puzzles instead of a completely different kind of challenge The sound design is amazing, definitely one of the best I've ever heard: the crushing of the doors, the crunch when zombies bite someone, the clunky noise of the weapons and so much more make this a delightful experience to the ears. Not bad to listen and there have been a couple of tracks I enjoyed a lot. The soundtrack uses mostly synthetic sounds, sometimes it's slow and creepy, other sometimes it's vibrant and flashy, in certain occasion is adaptive and changes based on the action happening. The animations are quite detailed, sometimes a bit silly depending on the movements of the zombies, like how when they sprint and flaccidly put their arms behind their back.Īpart from verses by the zombies and the screams from the humans, there isn't any kind of voice acting, they are decent to hear at least. This feeling applies to the particle details too, they're gruesome and let the imagination fly. The game compensates for this by a smart usage of the colors, using a very limited color palette for specific things gives the image an atypical look in a good way. The pixel art used in the game is very detailed for the background, but a bit too simple for the characters for my taste, they could have received a bit more.